I've been sitting here for a good while trying to figure out if it's possible to write something about
Saints Row: The Third without massively spoiling the good moments (which is all of them) while also avoiding coming off as being obscenely boring. It's like I've reverted back to my six year-old self, who's just seen
Jurassic Park for the first time. I want to tell everyone everything about it because
ohmygodohmygodohmygodsocoooool, but at the same time I know if I do that I'll be ruining the best moments for them in some way.
However, like my six year-old self, I'm just going to say nuts to it and spoil away. At least here you get a warning.
Aren't I just the nicest?
Before The Third,
Saints Row was a very weird series for me. I started at the second game and worked backwards, so imagine my surprise when the first game was honestly pretty dang bland. It was this bizarre parody/not-parody/maybe-parody-again take on urban gang warfare, and the gameplay could be summed up as Grand Theft Auto Except With.... No, Wait, I Got Nothin'. Though with
Grand Theft Auto IV still being constantly delayed to the horizon and back, Saints Row filled the gap very nicely, and that's all I have to say about that because I can't remember anything else about the game except that Gat was awesome.
I bought
Saints Row 2 shortly after release at the recommendation of a friend, who had the same general opinion as I on
Grand Theft Auto IV, which'd come out earlier that year. GTAIV was a very atmospheric game, but it had basically sacrificed fun over the metaphorical pyre to try and gain the favour of the pretentious-gods. It had an Important Message (which was kind of at ends with the gameplay) and most of the game was spent doing not very fun things in the name of either realism or Rockstar trying to show how DEEP and MATURE they've become since the, in my opinion, vastly superior
San Andreas.
While I enjoyed Niko Bellic's Angsty Adventures With His Fat Cousin more than my friend (even if did take some time to warm up to it), we both agreed that we thought
Saints Row 2 was the vastly superior game. SR2 let you create basically any character you wanted and set you loose in a massive city full of wonderful toys to either break or break other things with. The fact that the story was surprisingly engaging and enjoyable too was just a nice bonus on the maniacal fun. In the three years since
Saints Row 2 was released I think I've played it through somewhere around nine times now. Eight of those being co-op.
So, yeah, big fan. While everyone else was anticipating their Skyrims or Modern Warfares or Zeldas, I was almost beside myself in anticipation for
Saints Row: The Third. "
Oh, what fun we shall have", I thought as I scrolled through the images of jetbikes and explosions and explosions inside other explosions which in themselves were exploding.
So, is
Saints Row: The Third any good?
Well, go re-read the first paragraph, silly.
Or have a picture of a VTOL jet fighter shooting a flamethrowerlaser to make something explode.